Kampania |
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IzW SotBE MT PW PS OoDB PPS ZwM NT Wolność OP NO SoF |
Era |
D Wb Ww - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Język |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Learning how to properly and effectively wield a kusarigama is pure drudgery; however that does not stop those eager to eventually gain the power and skill of a master. Since slayers are still learning how to have near-perfect control of their weapon they choose not to use poison like the executioners do. Slayers are not quite masters yet; however they are still quite skilled with their kusarigamas; therefore, slayers are not to be underestimated..
Uwagi specjalne: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. Jednostka potrafi spowalniać przeciwników, zmniejszając o połowę szybkość i zadawane obrażenia do końca ich tury.
Awansuje z: | Cutthroat |
---|---|
Awansuje na: | Executioner |
Koszt: | 38 |
PŻ: | 50 |
Ruchy: | 4 |
PD: | 83 |
Poziom: | 2 |
Charakter: | chaotyczny |
ID | Minotaur Slayer |
Zdolności: | divine health |
kusarigama sieczna | 7 - 4 wręcz | ||
kusarigama obuchowa | 8 - 2 na odległość | spowalnia |
Odporności: | |
---|---|
sieczna | 0% |
kłująca | 10% |
obuchowa | 10% |
ogień | -10% |
chłód | 10% |
astralny | -30% |
Teren | Koszt ruchu | Obrona |
---|---|---|
Bagno | 3 | 20% |
Grzybowy gaj | 2 | 40% |
Góry | 1 | 50% |
Głęboka woda | 99 | 10% |
Jaskinia | 1 | 40% |
Las | 1 | 50% |
Otchłań | 99 | 20% |
Piasek | 2 | 30% |
Płytka woda | 3 | 20% |
Wioska | 1 | 50% |
Wzgórza | 1 | 40% |
Łąka | 1 | 30% |
Ściana jaskini | 99 | 20% |
Śnieg | 2 | 20% |